Dead Space Remake Review
Visceral Games released Dead Space in 2008, a sci-fi survival-horror game that played like Resident Evil 4, but in space. Dead Space was an immediate megahit, spawning a media ballot and getting one of the most cherished survival- horror games of its generation. Dead Space 2 was also well- entered, though effects got off the rails a bit with Dead Space 3, to the point where EA eventually decided to put the ballot on ice. No new Dead Space game has been seen in a decade, but now the ballot is back with an excellent remake of the original game.
Dead Space isn’t a 11 remake. It delivers an experience that’s near-identical to the 2008 original in numerous felicitations, but with a slew of notable changes. For illustration, the original Dead Space had a divisive member where players manned a turret to destroy incoming asteroids that has been significantly altered in the remake. The turret is gone fully, and in its place is a member where Isaac has to actually venture outside the USG Ishimura to calibrate the boat’s targeting system. Necromorphs breathing down his neck and an ever- depleting oxygen force insure that there is a great deal of pressure in this reworked section of the game, meaning many will be sad to see the turret go.
Players will also discover that the Dead Space remake fully reworks Zero- G sections. The Dead Space remake takes its cues from Dead Space 2 and 3 when it comes to Zero- G, allowing Isaac to freely fly around whenever he finds himself in a no- graveness situation. This gives players the occasion to approach familiar challenges from a different angle, and also helps to make certain areas much further fun than they were in the 2008 interpretation.
There are other changes hardcore Dead Space suckers will notice when making their way through the remake but maybe the biggest difference between the remake and the 2008 game is that Isaac now has a voice, challenging new dialogue that in turn results in expanded lore for the game. Players learn further about Isaac’s backstory, his relationship with galDr. Nicole Brennan, and more. This all adds up to make Isaac a more intriguing promoter than he was in the original game.
Rather of doing the parlous thing and intruding with the original Dead Space’s story, Motive Studio rather concentrated on expanding on what was formerly established. Besides Isaac’s new dialogue, this is also fulfilled through side searches that players can pursue while exploring the USG Ishimura. These give players deeper sapience into some of Dead Space’s background characters, and while there are not numerous to complete, the side searches are each worth pursuing. The story exposures players get from the side searches are nothing groundbreaking, but they give further sapience into exactly what happed on the boat and lead to new areas with helpful spoil that players need to survive.
Numerous survival horror games ask players to conserve ammo and avoid conflict whenever possible, but Dead Space frequently forces players into direct battle with its crooked necromorph monsters. Isaac has a healthy magazine of munitions to help him fight these brutes, though nothing beats the game’s iconic Tube knife. As it was in the original game, an upgraded Tube knife is arguably the stylish tool at Isaac’s disposal, and as long as players upgrade it enough, they can use it to ruin necromorphs with ease.
The original Dead Space wasn’t without its excrescencies, of course, and unfortunately, some of those excrescencies have wormed their way into the Dead Space remake. While Motive Studio diced out the frustrating turret section, it left in the backtracking, elevator lifts, and infamously tedious ending sequence that dragged down the pacing of the original reverse in the day. Doing down with some of these rudiments would have needed a significant revamping of the game, so it’s not surprising that they are still complete, but they’re at least made a little more tolerable this time around thanks to effects like Zero- G allowing for faster navigation in some areas and the handy new chart.
Motive Studio has reworked Dead Space’s chart for the remake, abandoning the confusing 3D chart for a simple 2D bone that’s infinitely easier to navigate. The new chart goes a long way in helping Dead Space remake players keep track of objects, locked cases, and doors, allowing them to more fluently explore the USG Ishimura and uncover all its secrets.
The USG Ishimura is one huge, connected space in the Dead Space remake with no lading defenses, whereas it was much more segmented in the original game. Locked cases taking specific security concurrence and side searches both give players good reason to readdress areas they have preliminarily explored, and while this does not help the game’s issues with backtracking, it does at least insure that players are awarded for going out of their way to explore.
The Dead Space remake improves on the 2008 original in every order, offering quality- of- life advancements, new story content, side searches, and dramatically upgraded plates. It’s Dead Space, but better, and numerous suckers will be happy to see this classic survival horror experience get the ultramodern makeover it deserves.